Okay... it's been a bit of a while since I've posted, but I posted at the
beginning of last week, and this is the end of this week... so yeah. Also, I wanted to spend a bit of time rolling the concepts of primary/secondary orality vs. literacy around in my head. Let me take a crack at what I've got thus far:
Video games. Damn, man. I've been playing video games since before I can remember. Hell, I might have been born with a Nindendo controller in my hand. Point is, in my ~15 years of video game experience there has been a HUGE change in technology. Example: I just installed both "Wolfenstein 3D" and "Call of Duty" on my computer. Both are WW2 first-person shooter games. The former was made in 1992, the latter in 2003 (I think). The differences are astounding. "Wolfenstein 3D" was groundbreaking in its time. It was among the very first 3D games. It also featured actual digitized voices for the enemy characters. The plot was simple: you're a POW who has to blast his way out of a Nazi castle. "Call of Duty" on the other hand has graphics that leave Wolfenstein in the dust. All characters audibly speak dialog (not just random shouts in German); there is an orchestral score; you take the role of US, UK and USSR soldiers in recreations of battles like Normandy and Stalingrad. I know this isn't all that unique when you look at the whole gamut of games out there today, but the point is that in the span of 10 years, games have come incredibly far.
Now I'll bet you're wondering what this has to do with the concepts of orality and literacy. Well let's get down to it.
The graphics are amazing... wow... but forget about that. The thing I want to look at is character dialogue. I grew up playing games where all storylines were conveyed through text. Little blue boxes with white words would pop up on the screen and tell you who was planning on destroying the world. Basically, the plot progression of any "in depth" or explansive video game (e. g. not typical arcade games) relied on the concept of literacy. That's the way it was from its inception, and it's still quite prevalent today. Fairly recently, though, it has become commonplace for there to be vocal dialogue in games. Entire storylines are conveyed through speech. Now, do you think it's possible to look at this as some sort of... tertiary orality? Okay, video games originally spawned from the literary culture which has become an intrinsic part of our culture. Now this literacy has been transformed into a sort of orality in these video games. The one difference I see is that we were talking (or Ong was talking) about how the advent of literature isn't really even considered a technology anymore since it is so commonplace. Seeing this tertiary orality as a technology is unavoidable in avid gamers, however. Is this because society is moving so fast that a technology jump of this sort takes place over a very short period of time? My thoughts on this are getting progressively abstract, so I feel like it would be best to stop here before I confuse myself. Anyone have any ideas about this, though?